Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/1644
Title: BacToMars: A Collaborative Video Game for BioDesign
Authors: Verish, Clarissa
Strawhacker, Amanda
Westendorf, Lauren
Pollalis, Christina
Sullivan, Amanda
Loparev, Anna
Bers, Marina
Shaer, Orit
Issue Date: Jun-2019
Publisher: International Society of the Learning Sciences (ISLS)
Citation: Verish, C., Strawhacker, A., Westendorf, L., Pollalis, C., Sullivan, A., Loparev, A., Bers, M., & Shaer, O. (2019). BacToMars: A Collaborative Video Game for BioDesign. In Lund, K., Niccolai, G. P., Lavoué, E., Gweon, C. H., & Baker, M. (Eds.), A Wide Lens: Combining Embodied, Enactive, Extended, and Embedded Learning in Collaborative Settings, 13th International Conference on Computer Supported Collaborative Learning (CSCL) 2019, Volume 2 (pp. 652-655). Lyon, France: International Society of the Learning Sciences.
Abstract: We present BacToMars, a collaborative multiplayer educational video game that engages elementary school children in creative bio-design. We describe the design of the game, its learning goals, and findings from its preliminary evaluation when deployed in informal settings accompanied by a curricular intervention. Our findings shed light on how children play a collaborative multiplayer game while co-located, and on the potential of collaborative video games as a tool for teaching biological engineering to young children and for making a positive impact on their attitudes towards science.
URI: https://doi.dx.org/10.22318/cscl2019.652
https://repository.isls.org//handle/1/1644
Appears in Collections:CSCL 2019

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