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|Title:||Taking the Patch Perspective: A Comparative Analysis of a Patch Based Participatory Simulation|
|Publisher:||International Society of the Learning Sciences (ISLS)|
|Citation:||Vogelstein, L. & Brady, C. (2019). Taking the Patch Perspective: A Comparative Analysis of a Patch Based Participatory Simulation. In Lund, K., Niccolai, G. P., Lavoué, E., Gweon, C. H., & Baker, M. (Eds.), A Wide Lens: Combining Embodied, Enactive, Extended, and Embedded Learning in Collaborative Settings, 13th International Conference on Computer Supported Collaborative Learning (CSCL) 2019, Volume 1 (pp. 512-519). Lyon, France: International Society of the Learning Sciences.|
|Abstract:||In this paper we explore the implementations of an activity designed to engage students in an embodied simulation of an artistically expressive Agent-based modeling environment. We compare how two facilitators implemented the same activity, analyzing how they co-developed differing substrates with their students. We argue that instructors facilitated different embodied agent-based perspectives, which led students to develop considerably different conceptualizations of how these agents interact and how to code in this environment.|
|Appears in Collections:||CSCL 2019|
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