Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/1611
Title: Taking the Patch Perspective: A Comparative Analysis of a Patch Based Participatory Simulation
Authors: Vogelstein, Lauren
Brady, Corey
Issue Date: Jun-2019
Publisher: International Society of the Learning Sciences (ISLS)
Citation: Vogelstein, L. & Brady, C. (2019). Taking the Patch Perspective: A Comparative Analysis of a Patch Based Participatory Simulation. In Lund, K., Niccolai, G. P., Lavoué, E., Gweon, C. H., & Baker, M. (Eds.), A Wide Lens: Combining Embodied, Enactive, Extended, and Embedded Learning in Collaborative Settings, 13th International Conference on Computer Supported Collaborative Learning (CSCL) 2019, Volume 1 (pp. 512-519). Lyon, France: International Society of the Learning Sciences.
Abstract: In this paper we explore the implementations of an activity designed to engage students in an embodied simulation of an artistically expressive Agent-based modeling environment. We compare how two facilitators implemented the same activity, analyzing how they co-developed differing substrates with their students. We argue that instructors facilitated different embodied agent-based perspectives, which led students to develop considerably different conceptualizations of how these agents interact and how to code in this environment.
URI: https://doi.dx.org/10.22318/cscl2019.512
https://repository.isls.org//handle/1/1611
Appears in Collections:CSCL 2019

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