Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/1601
Title: A Scaled Analysis of How Minecraft Gamers Leverage YouTube Comment Boxes to Participate and Collaborate
Authors: Walker, Justice
Slater, Stefan
Kafai, Yasmin
Issue Date: Jun-2019
Publisher: International Society of the Learning Sciences (ISLS)
Citation: Walker, J., Slater, S., & Kafai, Y. (2019). A Scaled Analysis of How Minecraft Gamers Leverage YouTube Comment Boxes to Participate and Collaborate. In Lund, K., Niccolai, G. P., Lavoué, E., Gweon, C. H., & Baker, M. (Eds.), A Wide Lens: Combining Embodied, Enactive, Extended, and Embedded Learning in Collaborative Settings, 13th International Conference on Computer Supported Collaborative Learning (CSCL) 2019, Volume 1 (pp. 440-447). Lyon, France: International Society of the Learning Sciences.
Abstract: Minecraft--a commercially successful and popular sandbox game--is increasingly used in formal educational spaces. While there is significant research on how online gaming can support positive outcomes when used as a pedagogical tool, little research has investigated how gamers collaborate to learn in informal spaces. We conducted an analysis of a curated subset of more than 540,000 comments of Youtube videos to explore how users participate and practice in discussions about Minecraft where comment boxes are the primary method used to communicate about video content. Our findings reveal that gamers use online comment sections for multiple reasons, from participating in shared social experiences unique to Youtube as a community to giving myriad forms of feedback to learn and further content development. In our discussion, we address the ways other online game platforms can better support learners seeking out information and collaborating in ways that are constructive and inclusive.
URI: https://doi.dx.org/10.22318/cscl2019.440
https://repository.isls.org//handle/1/1601
Appears in Collections:CSCL 2019

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