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https://repository.isls.org//handle/1/1578
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DC Field | Value | Language |
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dc.contributor.author | Mørch, Anders | |
dc.contributor.author | Mifsud, Louise | |
dc.contributor.author | Eie, Siv | |
dc.date.accessioned | 2020-06-10T13:51:09Z | |
dc.date.accessioned | 2020-06-10T19:55:55Z | - |
dc.date.available | 2020-06-10T13:51:09Z | |
dc.date.available | 2020-06-10T19:55:55Z | - |
dc.date.issued | 2019-06 | |
dc.identifier.citation | Mørch, A., Mifsud, L., & Eie, S. (2019). Developing a Model of Collaborative Learning with Minecraft for Social Studies Classrooms Using Role-play Theory and Practice. In Lund, K., Niccolai, G. P., Lavoué, E., Hmelo-Silver, C., Gweon, G., & Baker, M. (Eds.), A Wide Lens: Combining Embodied, Enactive, Extended, and Embedded Learning in Collaborative Settings, 13th International Conference on Computer Supported Collaborative Learning (CSCL) 2019, Volume 1 (pp. 272-279). Lyon, France: International Society of the Learning Sciences. | en_US |
dc.identifier.uri | https://doi.dx.org/10.22318/cscl2019.272 | |
dc.identifier.uri | https://repository.isls.org//handle/1/1578 | - |
dc.description.abstract | Minecraft is a multi-user block-building game and 3D virtual world for creating visual structures. We report on two three-week collaborative teaching experiences in a teacher education program in social studies where we experimented with different ways of intertwining block building and role-playing in Minecraft. We created a model for integrating collaborative learning and virtual worlds in social studies classrooms, referred to as collaborative knowledge adaptation. The model consists of three levels: 1) introduction (teacher introducing topic for learning), 2) reconstruction (building in Minecraft and creating a script for role-play), and 3) transformation (acting out role-play and producing a video). Data were collected through interviews, an open-ended questionnaire, and product (video) analysis. We focus our analysis on generic skills interwoven with domain-specific skills and three levels of intersubjectivity toward a shared knowledge object. | en_US |
dc.language.iso | en | en_US |
dc.publisher | International Society of the Learning Sciences (ISLS) | en_US |
dc.title | Developing a Model of Collaborative Learning with Minecraft for Social Studies Classrooms Using Role-play Theory and Practice | en_US |
dc.type | Full Papers | en_US |
Appears in Collections: | CSCL 2019 |
Files in This Item:
File | Size | Format | |
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272-279.pdf | 483.72 kB | Adobe PDF | View/Open |
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