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|Title:||Supporting Collaborative Problem Solving in a Game-Based Learning Environment|
|Publisher:||International Society of the Learning Sciences (ISLS)|
|Citation:||Saleh, A., Chen, Y., Hmelo-Silver, C., Glazewski, K., Mott, B., Taylor, R., Rowe, J., & Lester, J. (2019). Supporting Collaborative Problem Solving in a Game-Based Learning Environment. In Lund, K., Niccolai, G. P., Lavoué, E., Gweon, C. H., & Baker, M. (Eds.), A Wide Lens: Combining Embodied, Enactive, Extended, and Embedded Learning in Collaborative Settings, 13th International Conference on Computer Supported Collaborative Learning (CSCL) 2019, Volume 2 (pp. 1029-1032). Lyon, France: International Society of the Learning Sciences.|
|Abstract:||In this Special Interactive Session demonstration, we present our story-centric game- based learning environment, CRYSTAL ISLAND: ECOJOURNEYS, to highlight how the design is informed by problem-based learning (PBL), a constructivist instructional approach driven by an inquiry framework. We present key features of CRYSTAL ISLAND: ECOJOURNEYS: 1) the interactive story, 2) the whiteboard, and 3) the collaboration scaffolds, and discuss trace data of student interactions as they engage in the story and contribute to the chat and whiteboard tool. In line with CSCL 2019's theme, our design of the game highlights a complex ecosystem that illuminates how aligning tools in the game and a social-constructivist approach to learning, while challenging, was instrumental in supporting student learning.|
|Appears in Collections:||CSCL 2019|
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