Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/1551
Title: Mission HydroSci: Meeting Learning Standards Through Gameplay
Authors: Laffey, James
Griffin, Joseph
Sigoloff, Justin
Sadler, Troy
Goggins, Sean
Womack, Andrew
Wulff, Eric
Lander, Sean
Issue Date: Jun-2019
Publisher: International Society of the Learning Sciences (ISLS)
Citation: Laffey, J., Griffin, J., Sigoloff, J., Sadler, T., Goggins, S., Womack, A., Wulff, E., & Lander, S. (2019). Mission HydroSci: Meeting Learning Standards Through Gameplay. In Lund, K., Niccolai, G. P., Lavoué, E., Gweon, C. H., & Baker, M. (Eds.), A Wide Lens: Combining Embodied, Enactive, Extended, and Embedded Learning in Collaborative Settings, 13th International Conference on Computer Supported Collaborative Learning (CSCL) 2019, Volume 2 (pp. 1017-1020). Lyon, France: International Society of the Learning Sciences.
Abstract: Mission HydroSci (MHS) teaches water systems and scientific argumentation towards meeting Next Generation Science Standards. MHS is a game-based 3D virtual environment for enacting transformational role-playing, wherein students must learn new knowledge and competencies in order to successfully complete the game missions. MHS was developed for middle school science as a replacement unit of about 6 to 8 hours and uses analytics and a teacher dashboard to help support teachers support their students.
URI: https://doi.dx.org/10.22318/cscl2019.1017
https://repository.isls.org//handle/1/1551
Appears in Collections:CSCL 2019

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