Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/1547
Title: The CUBE: A Tangible for Embodied Learning, Balanced Engagement, and Classroom Orchestration
Authors: Papadopoulos, Pantelis M.
Issue Date: Jun-2019
Publisher: International Society of the Learning Sciences (ISLS)
Citation: Papadopoulos, P. M. (2019). The CUBE: A Tangible for Embodied Learning, Balanced Engagement, and Classroom Orchestration. In Lund, K., Niccolai, G. P., Lavoué, E., Gweon, C. H., & Baker, M. (Eds.), A Wide Lens: Combining Embodied, Enactive, Extended, and Embedded Learning in Collaborative Settings, 13th International Conference on Computer Supported Collaborative Learning (CSCL) 2019, Volume 2 (pp. 1001-1004). Lyon, France: International Society of the Learning Sciences.
Abstract: This classic interactive demo paper presents the CUBE, a recently developed Arduino-based tangible that can be used in collocated collaboration for a multitude of research and teaching purposes. The CUBE was designed with three instructional needs in mind: (a) offer opportunities for embodied learning to the students, (b) monitor and enhance balanced engagement in a group, and (c) allow the teacher to monitor and orchestrate a classroom.
URI: https://doi.dx.org/10.22318/cscl2019.1001
https://repository.isls.org//handle/1/1547
Appears in Collections:CSCL 2019

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