Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/10216
Title: A Dystopian Game for Change: Building Asynchronous Learning Network Through Co-Design Partnerships Across Disciplines
Authors: Zhou, Kathy H.
Slotta, James D.
Keywords: Learning Sciences
Issue Date: 2023
Publisher: International Society of the Learning Sciences
Citation: Zhou, K. H. & Slotta, J. D. (2023). A dystopian game for change: Building asynchronous learning network through co-design partnerships across disciplines. In Blikstein, P., Van Aalst, J., Kizito, R., & Brennan, K. (Eds.), Proceedings of the 17th International Conference of the Learning Sciences - ICLS 2023 (pp. 2169-2170). International Society of the Learning Sciences.
Abstract: This paper is a design-based study of a collective inquiry-based game set in a dystopian world that engages high school students to reflect critically and build media literacy within various disciplinary contexts. We report on the preliminary design activities for an educational game undertaken closely with technology consultants and three high school teachers (Arts, English, and STEM). This paper reports on our first phase of design-based research (Brown, 1992), in which we work closely with teachers, game design experts, and technology consultants to develop an understanding of learning goals, gameplay dynamics, and learning environments (Gee,2005; Squire, 2006; Djaouti,2011), that would be suitable for students to collaboratively building an embodied game-based learning experiences.
Description: Poster
URI: https://doi.org/10.22318/icls2023.102256
https://repository.isls.org//handle/1/10216
Appears in Collections:ISLS Annual Meeting 2023

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