Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/7307
Title: Examining Contrasting Collaborative Programming Behaviors among Three Pairs
Authors: Sun, Dan
Ouyang, Fan
Li, Yan
Keywords: CSCL
Issue Date: Jun-2021
Publisher: International Society of the Learning Sciences
Citation: Sun, D., Ouyang, F., & Li, Y. (2021). Examining Contrasting Collaborative Programming Behaviors among Three Pairs. In Hmelo-Silver, C. E., De Wever, B., & Oshima, J. (Eds.), Proceedings of the 14th International Conference on Computer-Supported Collaborative Learning - CSCL 2021 (pp. 165-168). Bochum, Germany: International Society of the Learning Sciences.
Abstract: Pair programming is a collaborative learning mode to foster novice learners’ computer programming. Previous empirical research results in contrasting conclusions about the effect of pair programming on student learning. To further understand students’ pair programming, this study uses interaction analysis approaches to examine three contrasting pairs’ collaborative behaviors in Minecraft programming platform. The results show that the high-ranked student pair is characterized as the interactive and goal-oriented pair; the middle-ranked student pair is characterized as the highly-interactive and process-oriented pair; and the low-ranked student pair is characterized as the lowly-interactive and programming-distracted pair. Based on the results, this research proposes pedagogical and theoretical implications for future instructional design and empirical research of collaborative programming.
URI: https://doi.dx.org/10.22318/cscl2021.165
https://repository.isls.org//handle/1/7307
Appears in Collections:ISLS Annual Meeting 2021

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