Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/6454
Title: The Pragmatics of Board Games in K-12 Science Classrooms
Authors: Quintana, Chris
Quintana, Rebecca
Bricker, Leah
Keywords: Design
Issue Date: Jun-2020
Publisher: International Society of the Learning Sciences (ISLS)
Citation: Quintana, C., Quintana, R., & Bricker, L. (2020). The Pragmatics of Board Games in K-12 Science Classrooms. In Gresalfi, M. and Horn, I. S. (Eds.), The Interdisciplinarity of the Learning Sciences, 14th International Conference of the Learning Sciences (ICLS) 2020, Volume 3 (pp. 1809-1810). Nashville, Tennessee: International Society of the Learning Sciences.
Abstract: As board games are emerging as an option for learning environments, we are exploring a framework to analyze board game syntax, semantics, and pragmatics. Our approach connects game characteristics to science content and learning goals, and describes student meaning making—and potential misinterpretation—of game attributes, all to inform the development of support materials for games to help teachers effectively take advantage of a growing number of commercially available, science-themed board games as learning tools.
URI: https://doi.dx.org/10.22318/icls2020.1809
https://repository.isls.org//handle/1/6454
Appears in Collections:ICLS 2020

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