Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/4099
Title: The Computer Clubhouse: Helping Youth Develop Fluency with New
Authors: Resnick, Mitchel
Rusk, Natalie
Issue Date: Jul-1996
Publisher: Association for the Advancement of Computing in Education (AACE)
Citation: Resnick, M. & Rusk, N. (1996). The Computer Clubhouse: Helping Youth Develop Fluency with New. In Edelson, D. C. & Domeshek, E. A. (Eds.), International Conference on the Learning Sciences, 1996 (pp. 285-291). Evanston, IL, USA: Association for the Advancement of Computing in Education (AACE).
Abstract: The gap between the technological haves and have-nots is widening, leading to dangerous economic and cultural rifts in our society. But access to technology alone is not enough to bridge this gap. This paper describes a new model of a learning community, called the Computer Clubhouse, that breaks away from the traditional computer lab. At the Clubhouse, inner-city youth become designers and creators-not just consumers-of computer-based products. The paper describes four core principles of the Clubhouse educational approach-and discusses how the Clubhouse helps prepare today's youth for life and work in tomorrow's world.
URI: https://doi.dx.org/10.22318/icls1996.285
https://repository.isls.org//handle/1/4099
Appears in Collections:ICLS 1996

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