Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/3696
Title: Collaborative Learning through Augmented Reality Role Playing
Authors: Klopfer, Eric
Perry, Judy
Squire, Kurt
Jan, Ming-Fong
Issue Date: May-2005
Publisher: International Society of the Learning Sciences (ISLS)
Citation: Klopfer, E., Perry, J., Squire, K., & Jan, M. (2005). Collaborative Learning through Augmented Reality Role Playing. In Koschmann, T., Suthers, D. D., & Chan, T. (Eds.), Proceedings of the International Conference on Computer Supported Collaborative Learning 2005 (pp. 311-315). Taipei, Taiwan: International Society of the Learning Sciences.
Abstract: This research investigates the potential of Augmented Reality (AR) technologies, specifically handheld computers, to create an emotionally compelling, rich context for collaborative learning. Building on work in collaborative learning, we sought to design games requiring positive interdependence, promotive interaction, individual accountability, interpersonal and small group skills, and group processing. While the collaboration within groups was strong and successful in the first generation AR games, the collaboration between groups was limited or non-existent. Several new game play elements added to a new engine created a more dynamic game play experience. These features included time dependence, cascading events and distinct player roles. In subsequent iterations of AR games, we have found these new features to be effective at fostering collaboration, which in turn scaffolds a more authentic investigation process
URI: https://doi.dx.org/10.22318/cscl2005.311
https://repository.isls.org//handle/1/3696
Appears in Collections:CSCL 2005

Files in This Item:
File SizeFormat 
311-315.pdf256.49 kBAdobe PDFView/Open


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.