Please use this identifier to cite or link to this item:
https://repository.isls.org//handle/1/3416
Title: | Engaging Students in Science Controversy Through an Augmented Reality Role-Playing Game |
Authors: | Rosenbaum, Eric Klopfer, Eric Boughner, Britton Rosenheck, and Louisa |
Issue Date: | Jul-2007 |
Publisher: | International Society of the Learning Sciences, Inc. |
Citation: | Rosenbaum, E., Klopfer, E., Boughner, B., & Rosenheck, a. (2007). Engaging Students in Science Controversy Through an Augmented Reality Role-Playing Game. In Chinn, C. A., Erkens, G., & Puntambekar, S. (Eds.), The Computer Supported Collaborative Learning (CSCL) Conference 2007, Volume 8, Part 2 (pp. 608-610). New Brunswick, NJ, USA: International Society of the Learning Sciences. |
Abstract: | POSIT (developing Public Opinions on Science using Information Technology) is an augmented reality role-playing game for networked handheld computers. It is designed to improve engagement in science controversies and develop skills in evaluating evidence and forming arguments. Groups of high school or college students investigate a scenario based on a fictionalized science controversy. They gather evidence from virtual characters and items situated in real locations and compete to develop the most persuasive arguments. Preliminary results suggest that this is a promising approach and further design experiments are needed. |
URI: | https://doi.dx.org/10.22318/cscl2007.608 https://repository.isls.org//handle/1/3416 |
Appears in Collections: | CSCL 2007 |
Files in This Item:
File | Size | Format | |
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608-610.pdf | 133.63 kB | Adobe PDF | View/Open |
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