Please use this identifier to cite or link to this item:
https://repository.isls.org//handle/1/2835
Title: | Using Design Personas to Inform Refinements to Software for Science Learning |
Authors: | Lundh, Patrik Cheng, Britte Penuel, William R. Joshi, Aasha Lesk, Hannah |
Issue Date: | Jun-2010 |
Publisher: | International Society of the Learning Sciences (ISLS) |
Citation: | Lundh, P., Cheng, B., Penuel, W. R., Joshi, A., & Lesk, H. (2010). Using Design Personas to Inform Refinements to Software for Science Learning. In Gomez, K., Lyons, L., & Radinsky, J. (Eds.), Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences (ICLS 2010) - Volume 2, Short Papers, Symposia, and Selected Abstracts (pp. 320-321). Chicago IL: International Society of the Learning Sciences. |
Abstract: | Design personas are a technique of participatory design intended to provide design teams with memorable, vivid representations of users' needs and practices. In this paper, we describe the process of creating personas to inform refinements to the design of software designed to help elementary students create concept maps of science topics they were studying. Drawing from interviews with children, parents, and teachers, the aim of these personas was to help the design team develop refinements to help children use the software effectively if it were to be assigned as homework. |
URI: | https://doi.dx.org/10.22318/icls2010.2.320 https://repository.isls.org//handle/1/2835 |
Appears in Collections: | ICLS 2010 |
Files in This Item:
File | Size | Format | |
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320-321.pdf | 130 kB | Adobe PDF | View/Open |
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