Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/1931
Title: GoCivics–Tablet-Enhanced Role-Play Games: A Demonstration
Authors: Haselton, Matthew
Quinn, Beth
Issue Date: Jun-2013
Publisher: International Society of the Learning Sciences
Citation: Haselton, M. & Quinn, B. (2013). GoCivics–Tablet-Enhanced Role-Play Games: A Demonstration. In Rummel, N., Kapur, M., Nathan, M., & Puntambekar, S. (Eds.), To See the World and a Grain of Sand: Learning across Levels of Space, Time, and Scale: CSCL 2013 Conference Proceedings Volume 2 — Short Papers, Panels, Posters, Demos & Community Events (pp. 396-399). Madison, WI: International Society of the Learning Sciences.
Abstract: In this demonstration session a novel digital approach to traditional educational role-plays will be demonstrated. GoCivics Congress is a tablet-enhanced role-play game that introduces middle school social studies students to the process of negotiation in a US Senate committee and provides practice in listening and public speaking. The game is the prototype for a larger project, GoGames, a set of games that represent a novel use of tablets-- multiplayer, augmented social reality--that streamlines the process of implementing time- tested pedagogical models such as model legislatures, mock trials, and structured debate. Session participants will view a video about the prototype's development and pilot testing in middle school classrooms. A subset of attendees then will be invited to play test GoCivics Congress, and will join presenters in a panel discussion of the game and its uses.
URI: https://doi.dx.org/10.22318/cscl2013.2.396
https://repository.isls.org//handle/1/1931
Appears in Collections:CSCL 2013

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