Please use this identifier to cite or link to this item: https://repository.isls.org/handle/1/901
Title: The Radix Endeavor: Designing a Massively Multiplayer Online Game around Collaborative Problem Solving in STEM
Authors: Clarke--Midura, Jody
Rosenheck, Louisa
Haas, Jason
Klopfer, Eric
Issue Date: Jun-2013
Publisher: International Society of the Learning Sciences
Citation: Clarke--Midura, J., Rosenheck, L., Haas, J., & Klopfer, E. (2013). The Radix Endeavor: Designing a Massively Multiplayer Online Game around Collaborative Problem Solving in STEM. In Rummel, N., Kapur, M., Nathan, M., & Puntambekar, S. (Eds.) (2013). To See the World and a Grain of Sand: Learning across Levels of Space, Time, and Scale: CSCL 2013 Conference Proceedings Volume 2 - Short papers, Panels, Posters, Demos & Community Events. International Society of the Learning Sciences. pp. 237-238.
Abstract: Massively multiplayer online games provide rich contexts for fostering scientific and mathematical thinking and reasoning. We are leveraging these affordances by developing an MMOG, The Radix Endeavor, which integrates STEM practices as core game mechanics. In this poster, we will describe how we are designing the game-play experiences around activities in biology and math content linked to the common core and next generation standards. We hope to generate discussion around (1) designing collaborative problem solving activities (2) using log data to assess players at the individual and group level.
URI: https://doi.dx.org/10.22318/cscl2013.V2-237-238
https://repository.isls.org/handle/1/901
Appears in Collections:CSCL 2013

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