Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/1080
Title: Educational Games in the Classroom: Design-Based Research and Methods for Classroom Mediation
Authors: Phillips, Rachel S.
Horstman, Theresa
Smith, Carmen Petrick
Ballweber, Christy
Preszler, Noelle Conforti
Vye, Nancy
Bransford, John
Issue Date: Jun-2014
Publisher: Boulder, CO: International Society of the Learning Sciences
Citation: Phillips, R. S., Horstman, T., Smith, C. P., Ballweber, C., Preszler, N. C., Vye, N., & Bransford, J. (2014). Educational Games in the Classroom: Design-Based Research and Methods for Classroom Mediation. In Joseph L. Polman, Eleni A. Kyza, D. Kevin O'Neill, Iris Tabak, William R. Penuel, A. Susan Jurow, Kevin O'Connor, Tiffany Lee, and Laura D'Amico (Eds.). Learning and Becoming in Practice: The International Conference of the Learning Sciences (ICLS) 2014. Volume 3. Colorado, CO: International Society of the Learning Sciences, pp. 1647-1648.
Abstract: Educational games are becoming popular tools teachers use in the classroom to improve students' learning and understanding. This poster describes a large, ongoing design- based and mixed-methods research study that examines the best practices for using games in the classroom. We created three video games that target fraction learning. We aim to study the affects of these games on learning and engagement in the classroom and to understand what contexts facilitate the greatest math learning.
URI: https://doi.dx.org/10.22318/icls2014.1647
https://repository.isls.org//handle/1/1080
Appears in Collections:ICLS2014

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