Issue Date | Title | Author(s) |
2002-01 | Collaborative Network-Based Virtual Reality: The Past, the Present, and the Future of the Virtual Solar System Project | Hay, Kenneth E.; Elliott, Dean M.; Kim, Beaumie |
2020-06 | Design Practice and Learning: (Re)Designing a Tabletop Game in a STEM Classroom | Rahimi, Farzan Baradaran; Kim, Beaumie; Dadkhahfard, Shima |
2008-06 | Designing and Assessing Modeling and Visualization Technologies (MVT) Enhanced Learning | Zhang, Baohui; Jacobson, Michael; Kim, Beaumie; Deng, Feng; Pathak, Suneeta; Lossman, Hans; Lin, Xiuqin; Sengupta, Pratim; Wilensky, Uri; Hay, Kenneth |
2009-06 | Designing with learners for game-based collaborative learning: An account of T-Rex group | Kim, Beaumie; Pang, Alexis; Kim, Misong; Lee, Jason |
2021-06 | Emergent Learning Possibilities and Evolving Design Spaces in Students’ Redesigning the Pandemic Board Game | Bastani, Reyhaneh; Kim, Beaumie |
2005-05 | The Evolution of the Intellectual Partnership with a Cognitive Tool in Inquiry-Based Astronomy Laboratory | Kim, Beaumie; Hay, Kenneth E. |
2009-06 | Failures and successes in collaborative inquiry: Learning the physics of electricity with agent-based models | Pathak, Suneeta; Kim, Beaumie; Jacobson, Michael; Zhang, BaoHui |
2020-06 | Finding Opportunities to Pursue Interest in the Classroom: Contrasting Two Cases of Redesigning Tabletop Games | Kim, Beaumie; Bastani, Reyhaneh; Rahimi, Farzan Baradaran; Dadkhahfard, Shima |
2012-07 | Finding Voices and Emerging Agency in Classroom Learning | Lee, Tuck Leong; Kim, Beaumie; Kim, Mi Song; Lee, Jason Wen Yau |
2018-07 | Game Design Literacy as a Problem-Solving Disposition | Kim, Beaumie; Bastani, Reyhaneh |
2022 | Intergenerational Conversations Through Redesigning Tabletop Games: Playing, Designing, and Learning With Canadian Families | Kim, Beaumie; Bastani, Reyhaneh; Acton, Justin; Clyde, Jerremie |
2012-07 | Learners as Informants of Educational Game Design | Kim, Beaumie; Tan, Lynde; Kim, Mi Song |
2020-06 | Learners’ Emergent Designs for Play: Game Design as Mathematical Modeling Practices | Bastani, Reyhaneh; Kim, Beaumie |
2011-06 | Learners’ Ideas about Plate Tectonics and Collaborative Game Play | Kim, Beaumie; Wang, Xueli; Kim, Mi Song |
2022 | Museum Educators' Knowledge Brokering With Boundary Objects | Ostrowdun, Christopher; Kim, Beaumie |
2022 | Pandemic Board Game Redesigned: How Learners’ Decisions Enable Emergent Learning Possibilities | Bastani, Reyhaneh; Kim, Beaumie |
2015-07 | Playing with Gameful Activities and Assessments: Avatars and Experience Points in a Graduate Course | Kim, Beaumie |
2023 | Refiguring the Positioning Through Tabletop Game Redesign: What it Means to Engage in Culturally-Sustaining Learning as a Family | Bastani, Reyhaneh; Kim, Beaumie; Clyde, Jerremie |
2021-06 | A Review of Complexity Perspectives in the Learning Sciences | Bastani, Reyhaneh; Kim, Beaumie |
2021-06 | Spatial Negotiation of Graffiti Artists: Pedagogical Actions in the Interest of Publicness | Kim, Beaumie; Ho, |